Nov 11, 2006, 10:11 PM // 22:11
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Location: In a house....
Guild: bleh
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Adrenaline Bar
Well, the main idea of this is being able to stack your adrenaline. Im not good at explaining stuff so heres a pic, it says it all.
NOTE: the bar on top of the health bar is sopose to be the adrenaline bar. It counts how many adrenaline strokes you have.
Last edited by Lint; Nov 11, 2006 at 11:09 PM // 23:09..
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Nov 11, 2006, 10:32 PM // 22:32
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#2
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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kinda usefull...also kinda suggested before me thinks
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Nov 11, 2006, 10:34 PM // 22:34
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#3
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The Greatest
Join Date: Feb 2006
Profession: W/
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Why does it matter? You see how much adrenaline you have with your skills.
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Nov 11, 2006, 10:40 PM // 22:40
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#4
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
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Nov 11, 2006, 10:44 PM // 22:44
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#5
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Krytan Explorer
Join Date: Feb 2006
Location: New York
Guild: Vanquishing Memories [VM]
Profession: Mo/Me
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Quote:
Originally Posted by LifeInfusion
because adrenaline skills have different amount of adrenaline strikes even when it says 4/5/7/8/9. 4 doesn't mean 4 all the time, it could be 3.9.
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WHAT ?!?!?!?!??!? 3.9 ?!?!??!?!
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Nov 12, 2006, 12:55 AM // 00:55
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#6
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Academy Page
Join Date: Jul 2006
Guild: Underworld Refugees
Profession: N/Me
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/signed
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Nov 12, 2006, 02:45 AM // 02:45
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#7
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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/signed
Looks cool.
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Nov 12, 2006, 02:56 AM // 02:56
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Professional Henchway [pRo]
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/signed as long as we get to toggle the size and where to place it like the HP and energy bars.
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Nov 12, 2006, 02:58 AM // 02:58
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#9
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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As much as I'd really love to be able to unload several Executioner's Strikes in a row, I'm not going to favor a thread suggesting Adrenaline become another Energy pool. It's something called balance.
__________________
People are stupid.
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Nov 12, 2006, 01:21 PM // 13:21
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#10
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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/signed
Would make it easier as some skills seem to stick on the amount shown in the pic before it's got enough
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Nov 12, 2006, 01:26 PM // 13:26
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#11
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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It's needless as only one profession makes use of it: The Warrior. And adrenals are usually employed only by War primaries AFAIK.
/not signed
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Nov 12, 2006, 01:44 PM // 13:44
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#12
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Germany
Guild: Force of Arms [FoA]
Profession: Mo/
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Its a cool idea but that isn't how adrenaline works. It isn't an energy pool. I think the system they have in place works perfectly fine and see no need to change it.
/unsigned
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Nov 12, 2006, 01:49 PM // 13:49
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#13
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Site Contributor
Join Date: Nov 2005
Location: Australia
Guild: [KATE]
Profession: R/W
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they shouldnt stack.....never....which in that case a bar would be not really be needed
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Nov 12, 2006, 02:25 PM // 14:25
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#14
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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Quote:
Originally Posted by The Pointless
No. It's a Warrior
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I was trying to point out that while you're saying only wars use adrenaline, paragons also use it a lot.
And I thought it looked like a paragon.
BTW, /unsigned, because of reasons earlier posted by others.
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Nov 12, 2006, 03:30 PM // 15:30
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#15
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Academy Page
Join Date: Jul 2006
Guild: War Friends [WF]
Profession: W/
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its not primary based, any primary class can use adrenal skills ...
im not really sure about this since i dont c the pic (browser options?)
neway, adrenal isnt a pool its skill specific. meaning each skill has its own pool an indifferent from other skills.. (with the exception of skills that make u lose all adrenaline) this way u can chain skills once ur adrenaline is full an not have 1 skill drain 1 pool completely. u could think of it as conditioned (enough hits) recharge for each skill
tho i could c this possible with similar animation to skill recharge which would progress as u gain adrenaline /signed for that
Last edited by yunthi; Nov 12, 2006 at 03:33 PM // 15:33..
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Nov 12, 2006, 03:39 PM // 15:39
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#16
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Wilds Pathfinder
Join Date: Jul 2006
Location: Stuck in the UK
Guild: Rage International [RAGE]
Profession: W/Me
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Quote:
Originally Posted by yunthi
its not primary based, any primary class can use adrenal skills ...
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I know that, but for most "squishy" non-melee primaries, it's ill-advised to pack adrenals from a secondary.
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Nov 12, 2006, 06:21 PM // 18:21
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#17
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Site Contributor
Join Date: Nov 2005
Location: Australia
Guild: [KATE]
Profession: R/W
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imagine spamming Quivering blade and final thrust when health below 50 O.o
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Nov 17, 2006, 10:28 PM // 22:28
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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(sigh)
Adrenaline is not stored per character, but PER SKILL.
http://gw.gamewikis.org/wiki/Adrenaline
Have you noticed that when you strike you lose adrenaline in all the skills?
Adrenaline works that way to prevent adrenaline skill to be used without any kind of delay.
Adding that option would require to change ALL the adrenaline skills so they have increased 'casting' or recharge delays.
Adrenaline skills are not spamable, and they are meant this way.
And, more important, HP is RED, XP is GREEN, Energy is BLUE.
You have there RGB, so... there are no color left for another bar, sorry.
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Nov 17, 2006, 11:46 PM // 23:46
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#19
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Hall Hero
Join Date: Aug 2005
Profession: E/
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What Mithran said. Adrenaline doesn't work that way in the game currently, therefore, something like this would not work (since you can have 8 adrenline in one skill and 0 in one you just used).
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Feb 06, 2007, 05:49 AM // 05:49
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#20
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Ascalonian Squire
Join Date: Feb 2007
Location: Tucson, AZ
Guild: Grievers Apocalyptic Remnants [GAR]
Profession: E/Mo
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/Signed
I would like to see this implemented
"Play the game, not the players."
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